Warhammer Online executive producer, Jeff Hickman, has written part three of this month's state of the game letter. He speaks to the changes in the works for EA/Mythic and the future of the game. Check out a portion below:
Everyone,
It is a time of change and progress here at Mythic. As we move forward, I want you all to know that our love of MMOs, our passion for the games we create, and our commitment to our fans is stronger than ever. Our studio's strength has always come from its talented and dedicated team; Mythic is full of passionate, committed people who love MMOs and the games they make. I, personally, have been with Mythic for almost 10 years and look forward to what the studio will build and offer fans over the next 10 years!
We are committed to Warhammer, Ultima Online, and Dark Age of Camelot, and have solid plans for each game. I look forward to discussing our plans for of all of these games with you in the near future. This month, as promised, I'd like to start by sharing some more details from our plans for Warhammer's continued development over the upcoming months.
Over the past few weeks, we've reached out to many individuals and guilds to share their thoughts, and we've been digging down into all of the feedback we have received. As I stated last week, these discussions led us to five key goals which will act as our compass in the months ahead. Our five key goals for Warhammer are:
1. Addressing concerns related to crowd control and area-of-effect abilities.
2. Continuing to improve client and server stability and performance.
3. Strengthening and improving the Tier 4 experience.
4. Improving server population distribution, both in terms of overall population and Realm balance.
5. Improving itemization and the overall distribution of "carrots" (fun rewards) throughout the game.
Read the rest at the link above.







