At the 2nd annual Hollywood and Games Summit which concluded yesterday in, well, Hollywood, CA, VP of Game Design at Blizzard, Rob Pardo, participated in a panel comparing community around films and games. During this panel, of course the upcoming Legendary film based in the WoW setting came up. Said Pardo of the process of changing from one genre to another:
"Any time you translate from one medium to another, you have to focus on what's right for the medium. Even though Warcraft was our own IP, it was still being translated from a different gametype -- it was an RTS, which is very different from an MMO -- so even though it was our own IP, we still found ourselves handcuffing ourselves to certain conventions that made sense for a strategy game, but didn't make sense for a MMO."
"You have to stay true to the IP," he continued, "but you can't be hamstrung by the details."
For more, the full article is on Gamasutra.






