Fast Facts
Name:
Asheron's Call
Acronym:
AC
Developer:
Turbine
Publisher:
Turbine
Release Date:
11/02/1999
Country:
USA
Genre:
RPG
ESRB Rating:
Teen
AC Database > Quests > Quiddity Seed at Knorr
Quiddity Seed at Knorr
repeatable
Common Name:Dream Realms Part I
Author:Taomagicdragon
Contributors:The Knight
Difficulty:Extreme
Minimum Level:130
Quest Timer (days):13
XP Reward Percent:5
Fellowship Required
Aerbax is working to alter the present, and the future, by tampering with the past. Head to Knorr to enter Asheron;s dreams to rekindle the mage's resolve!

Walkthrough

Untitled

Quiddity Seed at Knorr (Dream Realms Part I)

Timer: 13 days
Rewards: % XP, White Quiddity Ingot, Empyrean Spherule, Empowered Breastplate of the Perfect Light (Can be turned back for 5% xp for next level), and Protector of the Past title
Weapons: Bludgeoning/Piercing/Olthoi Slayer and Fire/Virindi Slayer
Difficulty: Medium
Quest Type: Boss fight
Restrictions: 130+

Head to Eastham and go to the lifestone by the windmill. There will be a portal you can use to get to Asheron's Island. Upon using the portal, use the device on the beach to be send right to the front door of Asheron's Castle. Speak with the servant inside the building to begin this quest.

Asheron's Servent tells you, "Let's see if you have had any success with the Quiddity Seeds I told you of."
Asheron's Servent tells you, "The first Quiddity Seed lies in the Planar Collegium in the Lyceum at Knorr."
Asheron's Servent tells you, "The second alludes me. Speak with the Aun Tumeroks at Fort Tethana."
Asheron's Servent tells you, "The third is known to an apparition in the Northern Desert."

After speaking with Asheron's Servent head to Stonehold and speak with Olcris, Nuhmudira’s Student at 68.7N X 21.6W to gain access to the Knorr Lyceum.

(If you’ve been there before and have spoken to Arikas)

Give Olcris, Nuhmudira's Student an MMD Trade Note (250,000) for a Seat of Knorr Portal Gem. (This let's you skip the puzzles)

If you've never been inside Knorr before you must complete the puzzles.

You will now have to figure out three riddles to gain access to the Seat of Knorr. Each riddle will grant you access to another riddle. Figure out all three and you will be portaled into Knorr Lyceum. Speak to the Diamond Guardian in each room to hear the riddle then grab the correct solution item that lies in the alcove on the right side of the room (from drop). The answers are:

  • Book,
  • Mead,
  • Kite Shield

In that order.

~ Knorr Lyceum: Seat of Knorr ~

Speak to Arikas the Golem first if you wish to avoid using the riddles during your next visit here.

Arikas, Warden of Knorr tells you, "Asheron did not specify that students would be arriving at the Lyceum. However since you are here I will explain transportation within this place."
Arikas, Warden of Knorr tells you, "Lord Master Asheron has establish a network of devices through his knowledge of Planar magic, that will ease your movement through the Lyceum construct."
Arikas, Warden of Knorr tells you, "I will determine the level of safety of the different areas and allow you to pass through the Planar tunnels provided that the presence of entities catalogued as, Olthoi, are small enough to allow for survival in said areas.

After speaking with Arikas head into the southern corridor and take the second conveyance chamber on your right.

"Restrictions on the Academy of Planar magic has been bypassed. Lord Asheron has been notified."

~Collegium Planar Abstraction Conveyance / Master Portal Studies~
Coords: n/a
Nearest Drop: Seat of Knorr portal/conveyance drops
Level: 130+
Spawns: Olthoi Eviscerator, Lancer, Vanquisher, Warrior, Mutilator, Swarm Noble, Swarm Soldier, Swarm Eviscerator, and Swarm Guardian (Olthoi). Virindi Profane, Adjudicator, and Consul (Virindi)
Flagging: Speak with Asheron
Weapons: Bludgeoning/Piercing/Olthoi Slayer and Fire/Virindi Slayer

From the drop head down and at the split take a left which will lead into a corridor that, upon reaching the fork, will bring you to the Book case Puzzle. The hall way has 7 book shelves. Facing the wall, head to the middle book shelf. Behind you will be a torch. Pull it and head into the chamber. Pull the western lever and then head out, turn right, and go to the second book case on your right which should be open. Again, pull the western lever and go out, turn right, and go into the next books case on the right and that’s the end of the puzzle. The bookshelves close fast so you may need to practice or have a partner hold the shelves open for you.

From the Hallway stick to the right wall up to a cat walk. After the catwalk is fork; turn right up a rmap then take the immediate left up another ramp into a large chamber. Head straight into the hallway and follow it avoiding the side chambers and head into another large room. Take the corridor straight ahead and again avoid the side chambers to reach the final open chamber. Straight ahead will be the next conveyance device you’ll need to use.

~Planar Aacdemy Lecture Hall~
Coords: n/a
Nearest Drop: Collegium Planar Abstraction Conveyance
Level: 1+
Spawns: Olthoi Mutilator, Swarm Noble, Swarm Eviscerator, and Swarm Guardian (Olthoi)
Flagging: None
Weapons: Bludgeoning/Piercing/Olthoi Slayer

From the drop you will head north down the ramp into the audience chamber where, straight ahead, you will find the next conveyance.

~Planar Academy Headmaster’s Rooms~
Coords: n/a
Nearest Drop: Planar Academy Lecture Hall conveyance
Level: 1+
Spawns: None
Flagging: None
Weapons: None

Simply follow the spiral staircase up into a corridor leading to a large open chamber where the Quiddity Seed of Knorr lies. This area is a good place to rebuff if needed. When ready, use the Quiddity Seed.

~Dream Realm: Planar Academy Headmaster’s Rooms~
Coords: n/a
Nearest Drop: Planar Academy Headmaster’s Rooms conveyance
Level: 1+
Spawns: See Below
Flagging: None
Weapons: Bludgeoning/Piercing/Olthoi Slayer and Fire/Virindi Slayer

You will now be in the same room, but in the nightmarish Dream Realm that Aerbax has created. You’ll see Asheron being casting spells, speaking to him yields nothing but a memory of the past.

Asheron tells you, "I must protect my people, but these attacks weaken me."

Five Virindi Portals will spawn in succession, each one bringing all too real olthoi to defeat the Asheron of the past. The portals will are killable and you will only have to deal with one portal and its spawns at a time. The spawns per portal can vary slightly so be aware. The fifth portal will spawn the boss Virindi.


~Virindi Portal 1~ (West: North)
Olthoi Swarm Soldier and Swarm Worker (Olthoi). Virindi Profane (Virindi)

~Virindi Portal 2~ (West: Center)
Olthoi Swarm Noble, Swarm Worker, Swarm Soldier, Swarm Guardian, Swarm Legionary, Olthoi Lancer, Warrior, and Vanquisher (Olthoi). Virindi Adjudicator (Virindi)

~Virindi Portal 3~ (East: North)
Lacerator, Olthoi Keeper, and Olthoi Swarm Guardian and Olthoi Brood Noble (Olthoi). Virindi Consul (Virindi)

~Virindi Portal 4~ (East: Center)
Olthoi Slayer, Slasher, Mutilator, and Sentinel (Olthoi)

~Virindi Portal 5~ (Center: North)
The Cleaner casts a spell, protecting his portal.

Cleaner tells you, "Stand still and I promise it won't hurt."
Cleaner tells you, "Always like this
Cleaner tells you, "You should not be here. I shall correct your mistake."
Cleaner tells you, "A simple matter of removing you from the equation."
Cleaner tells you, "My employer was very clear about this. Kill all humans."

~ Boss ~
Name: Cleaner
Weak to: Fire/Virindi Slayer
Drops: n/a
Cohorts: Virindi Consul and Desecrator (Virindi)
Uses: Slashing damage and various war spells with vulns to match and various debuffs.

Defeat The Cleaner to vanquish the last portal and stop the nightmare in this Dream Realm

You run Cleaner through!
Cleaner says, "This was to be my last job. My employer's wrath will be great."
The Cleaner begins to make a horrible inhuman wail as bits of him are torn into portal space.

Asheron says, "We have but a short time before the nightmare begins again."
Asheron sighs deeply. "The Beast with Many Heads turns its minds from our thoughts and dreams to our physical forms. He is coming. I am but a memory of a minor player in the battle between the light and the darkness."
Asheron turns dreamily to look at you.
Asheron looks down at his hand as he pulls something from his pocket.

Asheron tells you, "I remember the people of your world. We have been watching your race with great hope. You have so much potential. Your people are among the few in the known worlds that may be able to save mine."

Asheron gives you Empyrean Spherule.

Asheron tells you, "Give this to me in the waking world. It will help me remember. I often wish to forget the horrors I have seen which is why Aerbax has had so much success in invading my mind. I must not forget. My people are depending on me."

Head back to Asheron in his sanctum and return to him the Empyrean Spherule.

You give Asheron Empyrean Spherule.

Asheron tells you, "Thank you, a memento from the memory of Knorr?"

Asheron's eyes glaze over as he stares at the Spherule.

Asheron tells you, "I haven't seen one of these since the Olthoi attacked. The children had a game where they would use simple magic to knock these through the air."

Asheron seems to sag under some invisible weight. What might be despair or simple weariness makes him look ancient and frail. Then it's gone and he stares at you with renewed purpose.

Asheron tells you, "Thank you for preventing Aerbax from changing the memory at Knorr. Take this as a small reward.”

Asheron gives you Empowered Breastplate of the Perfect Light.
Asheron gives you Empyrean Spherule.
Asheron gives you Quiddity Ingot.
You've earned 187,798,660 experience.

Asheron tells you, "And take the Spherule back as a souvenir of your visit to the past... wait a moment, there's something jammed in it."

Asheron removes a small sliver of metal from the Spherule. It glows faintly white.

Asheron tells you, "Hmmm, perhaps you should keep this too, it may come in handy later."
Asheron tells you, "Things are far from desperate. While you were fighting Aerbax's forces I was able to focus my mind on where Aerbax was drawing from my memories. I found that while he was able to search my memories I was able to use the same link he had formed to invade his mind."
Asheron tells you, "It's a pity he won't bend his formidable intellect to truly help the people of this world. He believes he is helping every race on Dereth to achieve their potential, but the darkness corrupts his vision. Time will tell if the information I have gleaned will be of use in the battle to come."

Asheron looks down at you with a warm friendliness.
For valor and bravery in the face of the unknown I award Player Name the title "Protector of the Past."

Speaking to him again will give you a running tally of the seeds you still have left to find.

Asheron tells you, "Welcome, I'm glad you've come."
Asheron tells you, "Let's see if you have had any success with the Quiddity Seeds I told you of."
Asheron tells you, "Well done, I feel that you have broken some of the hold that Aerbax had on my memories of Knorr."
Asheron tells you, "The second alludes me. Speak with the Aun Tumeroks at Fort Tethana."
Asheron tells you, "The third is known to an apparition in the Northern Desert.”

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