Fast Facts
Name:
Asheron's Call
Acronym:
AC
Developer:
Turbine
Publisher:
Turbine
Release Date:
11/02/1999
Country:
USA
Genre:
RPG
ESRB Rating:
Teen
AC Database > Quests > Adjanite Moarsmen
Adjanite Moarsmen
repeatable
Common Name:Moarsmen
Author:El Slacko
Contributors:Sprawl of FF
Difficulty:Medium
Maximum Time:240
Minimum Time:120
Quest Timer (days):3
XP Reward:3,000,000
Introduced During:Treaties in Stone
Has Levers
On the Vesayen Islands there are many deep and dark dungeons unvisited by any Derethian, Empyrean or Falacot in many centuries. We of Dereth have only found and entered a slight few of the ones whose portals are still active. We thought the ones we cataloged were fully explored...but perhaps we were wrong. Recently, many tunnels and rooms previously thought to contain no other passages have had walls and floors broken in, to reveal deeper secrets than anyone had yet to imagine. In so doing, adventurers have come face to face with Moarsmen and Mosswarts stronger than any encountered before. On the other hand, rare and powerful gemstones and jewlery has been uncovered in the deepest part of these lairs. The gemworkers and loremasters of Dereth await your discoveries to help bring them closer to understanding the clouded past of Dereth.

Walkthrough

General Info

This quest has two sets of possible rewards to it and covers 5 dungeons on the Vesayen Island chain. All of these dungeons already exist, but with this patch they all have new tunnels or paths open in the bottom sections leading to new areas where the quest items are. Having a tie to the Jungle Shadows(new sub) dungeon and/or one of the Vesayen Island portals will help greatly. The monsters you will face will be Moarsmen and Mosswarts ranging from levels 20 to 135. Also there are a few level 130 Undead going by the name of Demilich. Having tinkered armor or armor with base ALs between 300-400 is desirable since some of the Moarsmen hit rather hard. The Mosswarts cast War Magic but dont do as much physical damage. A fire or lightning rend weapon also helps greatly here. Some of the Moarsmen hit with acid and another element so full baning is safest as always. Also, I would suggest anyone attempting to solo all of these dungeons to be 100+. A group of 3-5 60+ or 2 or more 80+ people can probably survive this also.

Walkthrough

Here is a list of the dungeons, the item gained from each, the location, the nearest method of traveling there, and a link to the current unfinished map, listed from easiest to hardest.

Dungeon
Location
Item Gained
Map
Nearest Portal Method
Mud Cave
(73.1 S, 81.3 E)
Adjanite Gem
Portal to Vesayen Isles
Moarsmen Muck
(77.1 S, 90.9 E)
Emerald Clasp
Jungle Shadows
Moars Laboratory
(68.4 S, 94.4 E)
Aquamarine Prisms
Jungle Shadows
Moarsmen Spawning Grounds
(69.6 S, 96.5 E)
Jade Dais
Jungle Shadows
Moarsmen Hideout
(69.9 S, 89.9 E)
Ameythyst Cradle
Jungle Shadows

I will explain this quest as if you are doing the dungeons from easiest to hardest. The first dungeon is the Mud Cave. This is reached most easily by taking the following route. Find and take an Abandoned Mines portal, then take the Mayoi Portal inside the dungeon. Then run straight over the hill and down to the beach to the Veysayen Islands Portal at (65.8S 84.9E). After you are on the islands, its a short run to (73.1 S, 81.3 E) to get to the Mud Cave. Inside this dungeon are Moarsmen between levels 20 and 30.

Mud Cave (1st dungeon)
Once inside the Mud Cave dungeon, head south to the tunnel there. Follow this tunnel into another large room and head immedietly West. Go down the tunnel that branches off to the North and follow that into a large room. In the middle of this room is a down ramp that leads into the new section of this dungeon. Go down the ramp and you should soon see some rooms with bookshelves in them. On the floor of one of these rooms is the Adjanite Gem. In one of the other rooms is the Labyrinthine Necklace, which is optional. Pick up whichever ones you want and leave.

Moarsmen Muck (2nd dungeon)
The next place we are going is the Moarsmen Muck Dungeon. The easiest way to get here is by getting a Jungle Shadows portal and going out the exit portal. Once that is done, run straight west across the bridge to the other island. When the island starts to curve south, turn southernly and follow it to the next island by crossing the bridge. When you are on this third island follow it south while hugging the eastern coast and begin to look for small islands just off the coast.The second island you see has the dungeon on it and should be at (77.1 S, 90.9 E). I believe this dungeon contains Moarsmen of about level 40-60. Once you are inside, head south through the tunnel and follow it as it curves around. When it empties into a large columned room, hug the right wall until it empties into another large room. There is a down ramp here that leads to the new portion of this dungeon. Right after the ramp is a set of 3 rooms, in one of these is the Emerald Clasp. Grab it and get back to Jungle Shadows.



Moarsmen Hideout (3rd dungeon)
This next dungeon is the most complicated. Run from the surface to the Moarsment Hideout at (69.9S, 89.9E). This is mostly west and youll be getting close when you cross the bridge to the next island. After you are inside, head south and jump down into the next room. Ignore the paths in front of you and run to the east and the turn south so youll see a wooden ramp up. Take that and youll come into another large room. There will be a gated lever door to your east. Have most of your group wait there and you run into the center of the room. Look north and youll see an area with 2 openings, take the east one and then the door. Inside this room there will be a lever, hit it and run back to the gated door. Follow the path inside this and youll come into another long room. At the other end of this room is a wall with a grated floor in front of it. There is a break in the grating here, so jump down it. Head through 2 small rooms to the east and then take the hall that turns to the south. Follow this past many branch offs until it turns to the east. At the end of this path you should be at a 4-way intersection, take the south one. Follow this until you see a lever to your right, hit this and run through the door to the south. There is a floor area once past the door thatll reopen if it you need to go back for some reason. After the door, go out the opening to the east and head south. There will be another opening to the southeast here. Go through that and start looking for another grate. When you find it, jump down the breach. Follow the tunnels down until you come to a green-walled room. There are 3 passages out of this room. One which you just came into it with, another that empties into a room with about 6 other paths in it, and another that leads to the, by now, standard 3-room arrangment that has the item in it. Find this one and grab the Ameythyst Cradle and recall back to Jungle Shadows.



Moars Laboratory (4th dungeon)
The next place we are heading is the Moars Laboratory. After taking the Exit portal inside the Jungle Shadows dungeon, simply run to (68.4S, 94.4E) and enter the dungeon. The Moars in this dungeon are about level 110-120. When you are in and ready, head to the south western corner of the room and jump down the pit. When you land, head to the tunnel to the west. Go down the ramp and when you enter into the next big room, exit through the tunnel to the west just past the large grated area. Follow this south through two small rooms and when you hit a wall, turn east. Down another ramp and youll come to a room with another glowing grate. This is where the new area is. Find the western section of the grate that has caved in, jump down this and take the tunnel out of the lower room. When you exit into another large room, youll be in the room with a waterfall. Jump across to another raised platform to towards the north. Then do a careful jump to the platform with the waterfal. The Prisms are right under the waterfall. Grab one, they spawn 3 and regen quickly. Recall or get back to the Jungle Shadows dungeon, or recall and use the exit portal.



Moarsmen Spawning Grounds (5th dungeon)
The next and final dungeon you can run to from the surface of the Moars Laboratory, or from the exit portal of Jungle Shadows. Jungle Shadows is closer, so just run to the Moarsmen Spawning Grounds at (69.6S, 96.5E). This dungeon has some of the strongest monsters. You will see 130+ Mosswarts and Moarsmen here, both of which are much harder to hit than any of their cousins. After you enter and fight off the Mosswarts that plauge the drop, head north and then turn east. Follow as this path curves and at the next 4-way intersection, go north. Follow this as it curves much like before, and at the next intersection go west. Almost right after that youll see a branch going north, take this path. Soon after the path will end in a T intersection, go west and go past the next branch off to the west(the path turns north before that). The tunnel with turn west again and head down a ramp. Right after the ramp there will be yet another 4-way intersection, go south and follow it as it curves until you come to a 3 way intersection. Take the left or easternly path and follow it until you come to a spiral staircase. Go past this and down another staircase shortly after which will turn north. Take the west path and follow it as it turns north. It empties into a large room with a pit in the middle and a level 130 Demilich guarding it. Eliminate the undead and jump down the pit. I suggest running into one of the 4 tunnels at the bottom of the pit before fighting the Moarsmen so you dont get swarmed. After you've killed all the Moars, head down either the south or west tunnels and then go out the west path once you enter the next little room. Follow this past a Y intersection(the right path dead ending) and into another small room. Keep heading north and follow that path as it turns west. The path will curve alot and then empties into another room. Alot of the monsters will probably be in this room, so kill them then head down the ramp to the south. This empties into a large room, and youll exit it to the east. This starts the new area for the dungeon. After a tunnel or two youll come to another area with 3 rooms branching off. Find the Jade Dais and head back to Dereth.



Assembling the Items
At this point, youll want to go to Hebian-To and show the items you recieved to the Fanzen San the Translator there. Hes in the building outside of town near the lifestone.



When you give him the Adjanite Gem, he says:

You allow Fanzen San the Translator to examine your Adjanite Gem.

Fanzen San the Translator tells you, "This is a beautiful gem! Where did you say you found it? In a mud cave on the Vesayen Islands? Not surprising that the moarsmen would hoard items."
Fanzen San the Translator tells you, "It looks almost like a portal gem. But there is something odd about it. Look at the sides of the gems. Those holes look like pegs could fit into them. Did you find anything that would fit in your journeys?"
Fanzen San the Translator tells you, "Either way, I can tell this item has some significance. I won't keep it from you, just seeing it was enough to tantalize my imagination. Whether you crush it and open a portal with it now, or hold on to it is wholly up to you."
When you give him the Emerald Clasp, he says:

You allow Fanzen San the Translator to examine your Emerald Clasp.

Fanzen San the Translator tells you, "This is a beautiful looking emerald trinket. How do I know it is made of Emerald? Just because I am cooped up in here doesn't mean I don't know how to use an ust." Fanzen San the Translator tells you, "This clasp looks like it is hinged, and it has a pair of carved pegs. This was pulled from some muck you say? Others have come by to show me a gem that they recovered that this artifact may very well fit around. I suggest you find one if you can and see if it fits."
Fanzen San the Translator tells you, "Hmmm... as I think about it, this object may also have the makings of an interesting piece of jewelry. If only you had the right kind of string, perhaps you might be able to make it wearable."

When you give him the Ameythyst Cradle, he says:
You allow Fanzen San the Translator to examine your Amethyst Cradle.

Fanzen San the Translator tells you, "What a remarkable finding! This appears to be a cradle for some sort of item. I recall in my travels of Ispar that the Aluvians would make similar objects to place curious or small decorative statues into."
Fanzen San the Translator tells you, "Several people have visited me recently with an object that could very well be placed in this. They said they made the gem by combining a pair of items they found on the Vesayen Islands. I recommend exploring the islands further if you haven't already."
Fanzen San the Translator tells you, "The stone glows, but it looks very fragile. I wonder if it could be powdered and if the powder could be used to enchant a piece of jewelry. But don't take my word for it. What you do with this artifact is your decision and not mine."
When you give him the Aquamarine Prisms, he says:
You allow Fanzen San the Translator to examine your Aquamarine Prisms.

Fanzen San the Translator tells you, "I never knew that Aquamarine could be such a prismatic gem. I always thought it was opaque."
Fanzen San the Translator tells you, "None the less, this is an interesting Adjanite Artifact, to be certain. Though I cannot say for certain what it is exactly. My library on the Adjanites is thin in comparison to what I have regarding the Falatacot."
Fanzen San the Translator tells you, "I do recall, though, that some adventurers can come across a device that these gems could be fitted into."
Fanzen San the Translator tells you, "You may want to return to the Vesayen Islands and search for that contraption. If you don't, I found an interesting cutting tool that you could use to break this cluster of prisms from each other."
Fanzen San the Translator tells you, "But what you do is completely up to your decision."


Fanzen San the Translator gives you Onyx Cutting Tool.

When you give him the Jade Dais, he says:
You allow Fanzen San the Translator to examine your Jade Dais.

Fanzen San the Translator tells you, "This is an interesting structure. A dais made out of jade! Look at the top of it, there are several indentations. This was likely used as a dais for a statue of some sort."
Fanzen San the Translator tells you, "Now that I think of it, several people have come by with a piece of artwork that may very well fit on top of this. They said they got that item from somewhere on the Vesayen Islands, though they were very secretive about where it was they pulled their treasure from."
Fanzen San the Translator tells you, "Another thing to note is the weight and sound of the dais. It feels very light for being make out of stone, and it sounds like it could be hollow. I see no hinges or doors, perhaps you should take this to Hiro outside of Xarabydun, he may know how to open this casing."
Fanzen San the Translator tells you, "But don't take my word for it. Either keep it or take it to Hiro. The choice is yours."

Fanzen indeed is a good loremaster, as he has just told you all the options you have and how to create any of the possible items. You now have two options. You can combine the items to create a series of portal gems, or you can alter the items to create a small set of equipment. In the Resulting Items category at the top, it shows you which items you will get.

Portal Gem
There are 5 possible portal gems to create. I havent explored the dungeons at the other end of these portals, but Ive been told that they are simple to navigate and contain Moarsmen, but by now that was probably expected, huh? At the end of each dungeon is a tome redeemable for experience to Fanzen. The experience ranges from 100,000 to 3,000,000. The gem in original state will open a no level req dungeon. Using the Emerald Clasp on the Adjanite Gem will create a Decorated Adjanite Gem which summons a portal with a level 20 req. Using the Ameythyst Cradle on the Decorated Adjanite Gem creates an Entrancing Adjanite Gem which summons a level 40 req portal. Using the Aquamarine Prisms on the Entrancing Adjanite Gem creates Beholding Adjanite Gem that summons a level 60 req portal. Using the Jade Dais on the Beholding Adjanite Gem creates the Eye of the Depths that summons a level 80 req portal.


I believe any of these can be hooked in a house, but Im only certain of the original Adjanite Gem and the Eye of the Depths.



Adjanite Equipment
There are 3 things that you can make using the items you've collected if you arent interested in the house item or portal gems.

You can create the Adjanite Crown,
the Imbued Adjanite Cameo,
and 5 Adjanite Mana Stones.

The Adjanite Gem has no use here that I have found, so I just ended up hooking it in my house. To make the Adjanite Crown, take the Jade Dais to Xarabydun. The easist way to get to the town is to use the Arwic portal in the Abandoned Mines dungeon and then around the side of the Arwic walls and just the Al-Jalima portal at (33.6 N, 57.1 E). Run a short ways to the Khayyaban portal at (7.5 N, 5.1 E) and take it. You then need to run straight to Xarabydun which is at (41.9 S, 16.2 E). After entering the town, find Hiro, Arcanum Artificer at (41.6 S, 15.8 E). If you just try to talk to him, he wont have anything to do with you. So try giving him the Jade Dais as Fanzen had suggested.
You allow Hiro, Arcanum Artificer to examine your Jade Dais.

Hiro, Arcanum Artificer tells you, "This is an odd base. Nothing like the other dais I have seen. Nicely detailed, but very light. You say that Fanzen San believes it is hollow? Hmm..."
Hiro, Arcanum Artificer tells you, "After a brief examination of it, I do believe that it is indeed hollow. Here, take this Etheric Seal and use it to open the Dais. I can't imagine what might be inside, so please be careful when you open it."

Hiro, Arcanum Artificer gives you Etheric Seal.
Use the Etheric Seal on the Jade Dais and out pops the Adjanite Crown. This item has a level 80 wield req on it but has great regeneration spells.


(Heres Galdor Bregan of FF wearing his new crown)

The Emerald Clasp requires that you obtain an Excellent Oiled String that is used to make a Composite Bow. Use the Clasp on the string to create the Adjanite Cameo.



This necklace has a few level III spells on it as well as a level 20 wield req. To change this into the Imbued Adjanite Cameo, you need to use a Motar and Pestel on the Ameythyst Cradle. This will create a powder which you need to apply to the Cameo. This new Imbued Adjanite Cameo has the same spells but the level V versions and an increased wield req of level 40.

The last item you can make uses the Aquamarine Prisms. Use the Onyx Cutting Tool on the Aquamarine Prisms to create 5 Adjanite Mana Stones. These stones are not normal mana stones, but more like spell gems. They cast a Mana Regen spell that increases your regen to 200% and lasts an hour. I dont know if this spell stacks with others.

Hopefully you've gotten something(s) out of this quest that were worth the time it took to gather them.

* Quest Edited July 18th, 2004 by Roewin.

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