| Author: | Roewin |
| Contributors: | Autumn Rose |
| Difficulty: | Medium |
| Maximum Time: | 90 |
| Minimum Level: | 40 |
| Minimum Time: | 60 |
| Quest Timer (days): | 28 |
| Introduced During: | Across the Vast Divide |
| Fellowship Required | |
Walkthrough
| Walkthrough | Step-By-Step | Rewards | Maps | Portal Routes | Contributors |
INTRODUCTION
The first quest in the Blackmire series, and first to implement the need for
a fellowship to complete a quest. This adventure will test your teamwork and
communication skills as one small slip may have you repeating sections of the
quest. Successful completion will net you and your fellows some very useful
swag.
WALKTHROUGH (Return
to Top)
Preperation
2. Find a volunteer for the final room in your group. Preferably someone with lots of health.
3. The volunteer will need Trade Health Elixirs.
4. Ensure everyone is correct level (40 - 69, 70-99, or 100+.) This write up is designed for 100+ with one fellow. Multiple fellows will need a person from each group to do the trials.
5. The minimum fellowship size is 4. I’ve done it with 3 other high levels and it was manageable.
Getting There:
If you didn’t get a gem take the group from Subway, take the Shoushi portal. From here head to the Yanshi Portal (34.9S, 74.4E). Next head to the Yanshi Namoon North (10.3S, 45.7E) settlement portal. A short run from here will land you at the ruin (21.7S, 47.7E) from where the quest begins.
Scroll around in search of a “Vine” (in a hidden room). Use the vine to enter the dungeon.
Inside the Dungeon:
1. Position fellow members at the buttons you will find at the end of each hall on the N,S,E & W walls.
2. Assign a fifth person to let them out when they are finished (optional).
3. You stand at the wooden door on the wall.
4. In fellow chat ask them all to push their buttons and stay there in case you are slow going up.
5. Wooden door will open. Follow the map below to go up a ramp to get a bloodstone (ignore the other stones). It’s an easy jump off the side of the platform to get back down.
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7. Have everyone use the red statue to portal again (far right). Leader should always go last.
8. Take a right at the first junction and through the big room. Follow this hall until you can jump down on the left side of the path. Jump down and go west to a room, out the north side keeping an eye out for a statue at the side of the hall, and have everyone click it to be transported.
9. You are now in a room with four statues. Have everyone sit tight and be very clear they should not touch anything (they are safe so no need to rebuff yet). You will be doing the trials alone.
The Trials:
Click on the Arbiter ONCE ONLY in the centre of the room (if you click it twice just repeat #’s 7, 8 and 9 with the entire fellow).
West Door – Click once on the Guardian of Fury Statue
to get a gem. This is the dagger room. If you get hit by daggers stop and heal
before proceeding. I have kneel mapped to my H key so I can duck below them
quickly.
1. Go into the west door and head straight. At the end take a left. It’s
straight from here along a few hallways. If you hit a dead end back up a small
bit and take the other hall (better directions pending).
2. Find the High Matriarch statue and hand it the gem. You will get a message
saying the spirits are calmed. Trace your steps back up to the main room.
North Door - Speak to the Guardian of the Restless Dead Statue
to get a plate.
1. Go in the north hall to the alters. Use each in turn to get 4 gems. Be careful
if you get a debuff as the next spell could be a war hit or drain. As long as
you have lots of HP you should be ok but always heal before clicking.
2. Collect 4 gems use the plate on them.
3. Hand the plate to the statue at the end of the hallway and run back to main
room.
East Door - Speak to the Guardian of the Sacrificial Urns Statue
to get a satchel.
1. Go in the east hall and use the urns. Same deal as the last one regarding
war spells.
2. Collect 3 bones and put them in the satchel.
3. Hand it to the statue at the end and run back to main room.
Now that you have solved all three riddles join your group in the middle and
everyone rebuff.
Click once more on the arbiter in the centre to portal the whole group.
You are now in a staging room. Ask everyone to hold in the final room before
you start in order to go over their roles. Click the Guardian of the High Matriarch
Statue when your fellowship is ready to enter.
Final Room
1. Assign at least one person as healer to the eye user. They will need to refill
the health and stamina of that person quickly. Ideally two or three people do
this job as healers need to get a hit in on the boss as well.
2. Have your eyes volunteer click on all four eyes around the room when he/she
is ready and then stand well away from fighting as they will be debuffed.
3. Each member of the fellowship will need to hit the boss in order to be flagged.
4. Have the mage(s) debuff him quickly while everyone uses slash as an attack.
5. Once the Boss is dead keep healing the eye user until their debuffs run out
(they can still die!).
6. Have everyone use the Guardian of the Matriarch’s Gaze Statue on the
north wall to be teleported to the prize room.
The Goodies
1. Kill the Burun.
2. Advise everyone to double click the sarcophagus at the far wall to get the
Ancient Armor Vestment.
3. Now to choose the secondary prize (See table below).
STEP BY STEP GUIDE (Return to Top)
1) See above write-up as it is in Step by Step format.
Submit new findings to roewin@warcry.com
REWARDS (Return to Top)
| REWARD | DESCRIPTION | RESTRICTIONS |
| Portal to Kivik Lir's Temple | This device looks to be akin to a portal. It seems to be dormant at the moment. Perhaps if it were hooked in a mansion. | Hooked to Mansion |
Level 100+ Rewards |
||
| Ancient Armor Vestment | Skin of the Fiazhat (Armor Value +225 pts) Mists of the Bur (target's natural armor +230 pts) |
Level 100+ |
| Ixir's Staff of Eyes | Ward of Rebirth (Healing rate of all fellowship +150%), Endurance Other VI, Mana Renewal Other VI, Focus Other VI, Moderate Item Enchantment Aptitude, Willpower Other VI, Rejuvenation Other VI, +12% Mana Conversion | Base Item Magic 250+ Arcane Lore 100+ |
| Crown of Anointed Blood | Benediction of Immortality, Closing of the Great Divide | Level 100+ Arcane Lore 200+ |
| Crimson Brace of Pain | Defender VI, Moderate Thrown Aptitude, Blood Drinker VI, Swift Killer VI, Invulnerability Other VI, Strength Other VI, Crushing Blow | Base TW 335+ Arcane Lore 200+ |
| Sickle of Writhing Fury | Defender VI, Blood Drinker VI, Swift Killer VI, Strength Other VI, Rejuvenation Other VI, Moderate Axe Aptitude, Crushing Blow | Base Axe 370+ Arcane Lore 200+ |
| Ensorcelled
Falchion |
Defender VI, Moderate Sword Aptitude, Blood Drinker VI, Endurance Other VI, Swift Killer VI, Regeneration Other VI, Multi-Strike, Crushing Blow | Base Sword 370+ |
| Lance
of the Bloodletter |
Moderate Spear Aptitude, Defender VI, Blood Drinker VI, Swift Killer VI, Armor Other VI, Coordination Other VI, Crushing Blow, Biting Strike | Base Spear 370+ Arcane Lore 200+ |
Level 70 - 99 Rewards |
||
| Ancient Armor Vestment | Minor Skin of the Fiazhat, (Armor Value +205 pts), Minor Mists of Bur (target's natural armor +205 pts) | Level 70+ |
| Ixir's Staff of Eyes | Minor Ward of Rebirth (increases healing rate of fellowship by 125%), Endurance Other VI, Mana Renewal Other VI, Focus Other VI, Willpower Other VI, Minor Item Enchantment Aptitude, +10% Mana Conversion | Base Item Magic 200+ Arcane Lore 100+ |
| Crown of Anointed Blood | Minor Benediction of Immortality, Minor Closing of the Great Divide | Level 70+ Arcane Lore 150+ |
| Crimson Brace of Pain | Crushing Blow | Base TW ?+ Arcane Lore 170+ |
| Sickle of Writhing Fury | Crushing Blow | Base Axe 350+ Arcane Lore 170+ |
| Ensorcelled Falchion |
Defender V, Minor Sword Aptitude, Blood Drinker VI, Endurance Other VI, Swift Killer V, Multi-Strike, Crushing Blow | Base Sword 350+ |
| Lance of the Bloodletter |
Crushing Blow, Biting Strike | Base Spear 350+ Arcane Lore 170+ |
Level 40 - 69 Rewards |
||
| Ancient Armor Vestment | Lesser Skin of the Fiazhat, (Armor Value +180 pts), Lesser Mists of Bur (target's natural armor +195 pts) | Level 40+ |
| Ixir's Staff of Eyes | Lesser Ward of Rebirth (increases healing rate of fellowship by 100%), Endurance Other V, Focus Other V, Feeble Endurance, Willpower Other V, Rejuvenation Other V, +8% Mana Conversion | Base Item Magic 150+ Arcane Lore 100+ |
| Crown of Anointed Blood | Lesser Benediction of Immortality (Health +3 pts, layered), Lesser Closing of the Great Divide (Item +1 pt, layered) | Level 40+ Arcane Lore 100+ |
| Crimson Brace of Pain | Base TW ?+ Arcane Lore 150+ |
|
| Sickle of Writhing Fury | Defender IV, Blood Drinker V, Swift Killer IV, Regeneration Other VI, Feeble Axe Aptitude, Strength Other V, Crushing Blow | Base Axe 300+ Arcane Lore 150+ |
| Ensorcelled Falchion |
Defender IV, Blood Drinker V, Endurance Other V, Swift Killer IV, Feeble Sword Aptitude, Multi-Strike | Base Sword 300+ |
| Lance of the Bloodletter |
Defender IV, Blood Drinker V, Swift Killer IV, Coordination Other V, Feeble Spear Aptitude, Crushing Blow, Biting Strike | Base Spear 300+ Arcane Lore 150+ |
MAPS (Return to Top)
| DUNGEON NAME | MAP | RESTRICTIONS |
| Blackmire Temple | 40+ | |
| Crypt of Kixkti Xri | 40+ |
PORTAL ROUTES (Return to Top)
| DESTINATION | ROUTE |
| Blackmire 1 Temple (Ixir Zi Temple) |
1) From Subway (Abandoned Mines) take the Shoushi
portal. |
CONTRIBUTORS (Return to Top)
| PLAYER NAME | SERVER | CONTRIBUTION(S) |
| Roewin | Leafcull |
|
| Sprawl | Frostfell |
|
| Autumn Rose | Leafcull |
|
* Quest Edited by Roewin November 2, 2004.







