Fast Facts
Name:
Asheron's Call
Acronym:
AC
Developer:
Turbine
Publisher:
Turbine
Release Date:
11/02/1999
Country:
USA
Genre:
RPG
ESRB Rating:
Teen
In Development
In Development

In Development
(These are the game changes that we are working on for the December event. None of these items are guaranteed to be added for December as scheduling and priorities can change. These changes are in addition to the new quests, dungeons, and items that we'll be introducing in the December event. Your feedback on these topics is particularly valuable.)

Masks and Guises
As has already been noticed, the mask and guises quests, traditionally scheduled for October, were delayed this year due to resource and priority issues. They have not been cancelled; they will be available - along with some new ones - in December.

Social Centers
As we mentioned in the September Letter to the Players, as part of our plans to improve player traffic through towns, we will be making a number of improvements to the towns of Holtburg, Shoushi and Yaraq. Some of these improvements are currently scheduled for December. These changes include adjustments to the town portals in and around these towns, moving the three casinos closer to these towns, and some new content to make these towns more attractive to players at all level ranges. Some of these changes include revisions to the newbie quests based out of these towns.

In Concept
(These are the game changes that we are thinking about for January and beyond. We cannot guarantee when - or even if - any of these changes will be added to the game, as scheduling and priorities can change. These changes are in addition to the new quests, dungeons, and items that we'll be introducing in each monthly event. Your feedback on these topics is particularly valuable.

If not mentioned elsewhere in this Letter, topics listed as In Concept in prior articles have not changed status.)

Creature War Magic
In September we increased War Magic Bolt and Arc damage at levels 1-6, and Streaks at levels 1-7, for the purposes of increasing War Magic damage at lower levels. This also made a number of creatures significantly more dangerous, as their War spells also did more damage.

We've received a lot of negative feedback regarding this "side-effect", but also a lot of positive feedback. Many players are upset that they cannot survive in their old hunting grounds; many players are excited by the increased challenge.

What we would like to do is to examine war-casting creatures on a case-by-case basis to determine if their risk is still acceptable compared to their reward, and if not, whether the risk or the reward should be changed. Unfortunately our schedule will not permit us to do this for some time.

We currently expect to begin adjusting creatures in groups starting in the next few months, be sure to watch future Letters to the Players for future updates. We're committed to making sure that creature risk is worth the reward, but we also do not want to rob players of an enjoyable challenge.



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