As the nights deepen and grow ever more sinister, the autumn moons rise over a troubled landscape. The fall season has arrived in full, many would attest, with the same baleful chill as the Virindi who haunt the isle.
These twilight days have seen the Virindi make their next, and most terrifying, play to gain ultimate control of Dereth. Rumors speak of hidden installations, carefully stockpiled resources, and efforts to construct a New Singularity. If not more dangerous, than far more random, the Virindis countryside raids also continue. The next waves, however, have been composed of Simulacra, cleverly disguised as the very heroes they hunt. As the Virindi strengthen their foothold in the world, the hum of a New Singularity grows ever louder, ever clearer. . .
Against these invading forces the true citizens of Dereth cannot be swayed from grand autumnal celebrations--and discoveries. Ever the experimenters, alchemists have hit upon the means to create valued elixirs, replenishing both physical and mystic vigor. Along with a host of sweet dishes added to the already encyclopedic knowledge of cooking, these will serve well to bolster Dereths heroic forces. And continuing a popular, if gruesome, tradition, the severed remains of certain creatures can again be crafted into masks terrifying to behold--proving the Virindi are not the only ones to don such wear. . . or perhaps their efforts to corrupt humanity have truly begun to succeed.
Yet even as the Virindi attempt to conquer all, humanity looks to better house its own occupation of Dereth. Archmages of the Zaikhal Arcanum have completed research on ancient geomancy texts, allowing for the lawful division of housing, and already vendors with bright entrepreneurial spirits have appeared, offering the finest in home furnishings. Of course, safe habitation on this troubled isle must come at some tremendous price. . .
Following is a list of the most interesting additions made to the game this update. However, please note that not everything has been included--that would spoil the fun of finding out all manner of things added or changed! As usual, though, the town criers, barkeeps, and scribes may know the latest news. Also, the trades of crafting and selling are always in flux, so changes to prices and features are not always listed here in their entirety.
Highlights include:
The Virindi redefine ruthlessness as they complete the last stages necessary to build their New Singularity.
Writs of Refuge can be found, offering the chance for household ownership.
Furniture vendors have also appeared, hawking everything from tables and chairs to art and candelabras.
Alchemists can now develop Health and Mana elixirs.
New cooking ingredients lead to new and tasty recipes.
Autumn treats for everyone.
Holiday masks return! The doomed creatures of Dereth have already begun to hide their hunted heads in terror.
With the deepening of fall and celebration of the autumn season, the Virindi have renewed their campaign to wipe Dereth clean of all humanity. Be sure to check the Developers Notes for October, as well as the State of the Network, to learn more details of "The Widening Gyre"event. Join us as we continue the ongoing saga of Asherons Call, and well see you in Dereth!






