Salvaging
Weapon Tinkering
Weapon Tinkering allows a player to modify five facets of a weapon: damage variance, damage/damage modifier, speed, attack modifier, and defense modifier. This skill challenges our previous trade templates by using the Focus and Strength attributes, instead of Focus and Coordination. Weapon Tinkering costs 4 skill credits, and cannot be specialized. Once you have salvaged 100 units, you are ready to modify an item.
The possible modifications for Weapon Tinkering are:
In addition, weapons can be imbued with some of the same effects as magic items. Specifically,
When Tinkering was first introduced, a group of folks on #acdev discussed the pros and cons of "Improving weapon variance"
vs "Improving maximum damage(melee weapons)". The general consensus was that improving
max damage was better, based on the following formula (thanks to Eckzow for this!):
average Damage Over Time formula (where d is the weapon's base damage, v is variance): (d+(d-(d+v)))/2
During the Festivus event, the weapon variance benefit changed from being an
additive effect to being a multiplicative effect - (d+(d-(d*v)))/2 - but this change was not retroactive.
Items that had already been Tinkered received no benefit from the change. Because of this change,
the consensus is now that improving variance is the better route, since variance is
a significant part of the formula.
During the "Swelling Tide" event, several new imbues were added to the Weapon Tinkering skill. A "Resistance Rending" imbue, with one "Rending" per damage type, can be applied to any treasure-generated melee weapon, missile weapon, or magic caster, but remember that an item can only ever be imbued with one effect, so choose carefully! Too, note that the magnitude of the Resistance Rending effect depends on the attack skill of the weapon's wielder.
During the "Mired Hearts" event, an imbue underlay color was added.
| Salvaged Item | Description | Modifier | Use | Underlay | Submitted By |
Aquamarine |
Chips of aquamarine material salvaged from old items | Cold Rending Gives the weapon the ability to make its opponent vulnerable to cold attacks |
Weapons Tinkering | ![]() |
Surfal and Hentaya GoldenElm |
Black Garnet |
Chips of Black Garnet material salvaged from old items | Pierce Rending Gives the weapon the ability to make its opponent vulnerable to piercing attacks |
Weapons Tinkering | ![]() |
Surfal, Hentaya GoldenElm and Marki Bardo |
Black Opal |
Chips of black opal material salvaged from old items. | Critical Strike Increases the chance of inflicting a critical hit from a weapon or wand |
Weapons Tinkering | ![]() |
Hentaya(Harvestgain) |
Brass |
A bar of brass material salvaged from old items. | Increase "Melee Defense" bonus on weapons by +1% | Weapons Tinkering | Elyvin | |
Emerald |
Chips of emerald material salvaged from old items | Acid Rending Gives the weapon the ability to make its opponent vulnerable to acid attacks |
Weapons Tinkering | ![]() |
Hentaya GoldenElm and Marki Bardo |
Fire Opal |
Chips of fire opal material salvaged from old items. | Crippling Blow Increases the amount of damage when inflicting a critical hit from a weapon or wand |
Weapon Tinkering | ![]() |
Far Xela(Frostfell) |
Granite |
A brick of granite material salvaged from old items. | Improve weapon variance by 20%. | Weapons Tinkering | Elyvin | |
Imperial Topaz |
Chips of imperial topaz material salvaged from old items | Slash Rending Gives the weapon the ability to make its opponent vulnerable to slashing attacks |
Weapons Tinkering | ![]() |
Cronoz from Solclaim |
Iron |
A bar of iron material salvaged from old items. | Increase maximum damage (melee weapons) by 1 point. | Weapons Tinkering | Elyvin | |
Jet |
Chips of jet material salvaged from old items | Lightning Rending Gives the weapon the ability to make its opponent vulnerable to lightning attacks |
Weapons Tinkering | ![]() |
Hentaya GoldenElm |
Mahogany |
A bundle of mahogany material salvaged from old items. | Increase damage modifier (missle weapons) by 4%. | Weapons Tinkering | Elyvin | |
Oak |
A bundle of oak material salvaged from old items. | Reduce "Weapon speed" 5 points. | Weapons Tinkering | Elyvin and Aaragornn II(Leafcull) | |
Red Garnet |
Chips of red garnet material salvaged from old items | Fire Rending Gives the weapon the ability to make its opponent vulnerable to fire attacks |
Weapons Tinkering | ![]() |
Surfal, Marki Bardo and Hentaya GoldenElm |
Sunstone |
Chips of sunstone material salvaged from old items. | Armor Rending Allows a weapon (not wand) to ignore a portion of the target's total armor |
Weapon Tinkering | ![]() |
Semiramis(LC) |
Velvet |
A bolt of velvet material salvaged from old items. | Increase melee weapons' attack skill bonus by +1% | Weapons Tinkering | Elyvin | |
White Sapphire |
Chips of white sapphire material salvaged from old items | Bludgeon Rending Gives the weapon the ability to make its opponent vulnerable to bludgeoning attacks |
Weapons Tinkering | ![]() |
Surfal, Hentaya GoldenElm and Marki Bardo |



Aquamarine
Black Garnet
Black Opal
Brass
Emerald
Fire Opal
Granite
Imperial Topaz
Iron
Jet
Mahogany
Oak
Red Garnet
Sunstone
Velvet
White Sapphire



