Introduction to Tinkering
Tinkering was introduced to Dereth during the "Repercussions" event (July, 2002). Tinkering takes crafting to a whole new level and brings a completely new dynamic to our world.
The most unique aspect of the Tinkering skills is that they cannot be specialized. The new skills were introduced in this manner to provide a level playing field for new players as well as established citizens. Another new facet is the introduction of a trade skill that is not entirely based on focus and coordination. Armor tinkering requires focus and endurance, while Weapon tinkering requires focus and strength. Items themselves will be limited to a maximum number of ten (10) modifications (with the exceptions of Ivory and Leather), and a maximum of one (1) imbue.
Tinkers will have to look at items in a new light, and pay careful attention to the details. The material the item is made from will suddenly play a part in an items value. The quality of the item will be important to treasure hunters and tinkers alike! These previously overlooked details will be key factors in determining the difficulty of modifying an item.
Traditionally, treasure hunters have kept only the loot of value: the high damage weapons, the lightest armor with the best protections and the item worth tens of thousands of pyreals. Now, explorers will have to look at our plunder with a more precise eye... a more trained eye. Adventurers are tasked with keeping items worthy of salvage, and reducing them to their basic elements with an Ust.
Do not fear all these changes, for there is one thing that remains constant.... Modifying an item involves the usual trades risk - only this time, the price is higher. If you fail, you will destroy the item. All the little details will contribute to the the success of the attempt: the material the item is made of, the craftsmanship, the type of enhancement attempted, the number of times an item has been tinkered, and the quality of the salvaged materials.
May the dice be merciful to you in your new endeavors as a Tinker!






