Visions and Goals
Asheron's Call 2 Development Goals
We try to keep you up to date with our plans for the future, with the understanding that this will always be a moving target. Since we strive for communication, that’s just one of the risks we have to take; the things we tell you about will change.
The previous plans have changed quite a bit due to the acquisition of the Asheron’s Call franchise. Along the way we’ve also changed direction a little bit, which resulted in some things shifting around. With that in mind, let’s take a fresh look at the upcoming months, understanding that this could (and probably will) change again several times as we roll with whatever punches come along.
At this point, Crafting 2.0 has taken over team resources, causing many projections to slide. We’ll continue to keep you updated on its progress, and once the system launches in June, we’ll revisit the long-range plans.
The previous plans have changed quite a bit due to the acquisition of the Asheron’s Call franchise. Along the way we’ve also changed direction a little bit, which resulted in some things shifting around. With that in mind, let’s take a fresh look at the upcoming months, understanding that this could (and probably will) change again several times as we roll with whatever punches come along.
At this point, Crafting 2.0 has taken over team resources, causing many projections to slide. We’ll continue to keep you updated on its progress, and once the system launches in June, we’ll revisit the long-range plans.
June
- Crafting
July
- Aura buffs
- Some class tweaking and skill rebalancing
- Emphasis on introducing more solo-targeted content for the level 35-55 range
August
- Tier-3 hero skills begin to be added
- Rebalancing of existing Hero and Kingdom skills
September
- The new AC2 launcher service is tentatively scheduled to come online, replacing the existing Microsoft launcher service.
- ATM-style storage
October
- Consignment vendors become available for hire
November
- Double-height shortcut bar
- Pet status/command panel
December
- A very large new KvK dynamic involving Kingdom ownership of landscape areas. Note that this isn’t completely PvP-oriented; most of this dynamic will involve direct Kingdom-vs-Kingdom competition without PvP combat. However, a few portions of this dynamic will involve consensual PvP combat.
- A new major landmass
All year
- Bug fixes
- Small-to-medium gameplay systems improvements
- New dungeons, monsters, items, stories, and adventures – all the regular monthly content that is not included in the above monthly projections.






